Sunday, November 16, 2014

HW15

Group tasks completed this week:  Exploration of the day night feature, using a sky dome and game countdown to trigger a racoon attack.

The blendswap files were all downloaded on time by the 3rd of November.  These included birds, a dog, a racoon, a snake, a mining hat, a jacket, a shoe, a necklace, a watch, a camera, and various potted plants.

The step due this week is the menu. It is is nearly completed, but needs descriptions for the tutorials and game story, and then integration into the main game file.  It has a late 60s to mid 70s looking font and colors to match the timeframe of the story.  This should be easy to complete this week.

Next week the night vs day sky and decision making programming are due.  The plan for the sky is fairly straightforward with a rotating dome that portrays morning, day, evening and night. This should be reasonable to complete by the deadline, as there are online tutorials for building sky domes. The segment portraying night will be substantially smaller than the rest of the dome.  A countdown that runs to match the onset of night in the dome will trigger a racoon attack if the player is not inside a building.  The decision making has not been explored yet, so it may or may not be a reasonable timeline to have both completed by the same time.


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