Thursday, September 11, 2014

HW2 Group Meeting

1) When and where did you meet?

My group met twice.  The first time was in immediately following class, in the hallway, on Friday, September 5th. The second time was 2pm-3pm in the Majors Lab of the Love Building, on Tuesday, September 9th.

2) What did you discuss?

We discussed game ideas and the genres we are most interested in. At the first meeting, Ashleigh mentioned a game she was interested in making that involved a maze based off of moving blocks that have to be navigated, and I mentioned my idea of having a theme park simulation ride based on the Great Fire of London.  We also discussed the possibility of combining the two ideas, by replacing the contents of a haunted-house maze with the moving blocks maze.

3) Did you take notes? Why? Why not?

The first meeting was informal and did not involve taking notes.  Every group member took notes at the second meeting.  We wanted to not only organize our ideas, but to also keep individual records to reference as needed throughout the game design process.

4) Did you transfer the contents of the discuss to the computer?

Yes. For now, we are using our blogs to document our group decisions.

5) Did you discuss the game document?

We discussed what the game document is, so that we know that each group member is aware of what it is and its purpose.

6) Did you pick a team leader. Why? Who is it?

We did not pick a team leader.  We decided it would be best to wait until we have both chosen a game idea and seen how the group works as a unit under equal power for each member.  This way, if we end up focusing on one person's ideas, that person can be the group leader, and the amount of power needed to adequately direct the group will be better understood.

7) Please describe briefly some initial ideas regarding the game you plan on developing.

We have decided to create a survival game, set in an abandoned, or mostly abandoned, city on an island.  We have not decided the island's location, type, time period, etc. The most likely background story is that the player landed on the island to collect or achieve something, became stranded, and has to find a boat on the other side of the island to escape. We discussed the possibility of having the player collect objects for defense, and to build shelters at night; the idea being that if they fail to have the needed tools they will be killed and have to start over.  We also discussed making the island a maze, and potentially having multiple boat docks to search, but only one having an adequate boat.

8) State on your blog the contributions you, the individual, made towards the team game in the last week.

I have looked through blendswap to find appropriate to give an idea of which island environment and city type would be ideal for us to work on, given the constraints of the objects available.  I have also looked at various real life abandoned buildings and cities on islands.  The three objects I have download for the game so far are a cat, a soil ground, and a chair.  I purposely chose items that could be used for a variety of island environments and time periods.

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