The ant will be an opponent in the game, that might attack the player's character, ruin the player's food source, or make the player drop a needed item. The table serves more as scenery to make a more realistic landscape, while the jumping cat and toppling chair serve more for the element of surprise.
The cat and chair add to the fun by adding to the element of surprise, to prevent the player from narrowing his or her focus. The ant adds to the fun through its use as an opponent. It provides a challenge for the player to face and overcome.
An extended version of this game could include having the location of the ant's contact with the cat be what determines where or how far the cat jumps. If the cat does not jump far enough, it will either not make it over the chair or will tumble on the chair and not be able to get away from the ant.
Blender File:
https://drive.google.com/file/d/0BxkwWSQOFCfQcE03QjNPS1U0RjA/edit?usp=sharing
Blender Video:
No comments:
Post a Comment